Starts when · Starts a flow
When time jumps ahead
Starts when time skips in a world, such as everyone sleeping or a command.
m.on.time_skip
In a flow
“When time jumps ahead, the steps wired after it run.”
When the time skips in a world → Broadcast {trigger.skip_amount}
What it does
Starts when time skips in a world, such as everyone sleeping or a command. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when time jumps ahead.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Skip amount Number
-
The skip amount of the time skip. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Skip reason Text
-
The skip reason of the time skip. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- World Text
-
The world of the time skip. e.g. world
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more