Effects · Step
Particle pillar
Draw a straight column of particles going up from a location, like a beacon or a quest marker.
m.fx.particle_pillar
In a flow
“When a player completes a quest → Particle pillar: minecraft:end_rod, 5 blocks.”
When a player completes a quest → Particle pillar: minecraft:end_rod, 5 blocks.
What it does
Draw a straight column of particles going up from a location, like a beacon or a quest marker. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: draw a straight column of particles going up from a location, like a beacon or a quest marker.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Centre Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Height Number
-
How tall, in blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 5.
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- Gap Number
-
How far apart the particles are, in blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.5.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more