Chat & text · Value
Chat line preview
How a player's chat line would look with the current formats, as plain text, without sending it.
m.chat.format_preview
In a flow
“When a player uses a command → Chat line preview → Answer: It would look like {node.p.line}.”
When a player uses a command → Chat line preview → Answer: It would look like {node.p.line}.
What it does
How a player's chat line would look with the current formats, as plain text, without sending it. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Chat & text in the palette.
When to use it
Use it when the flow needs to: how a player's chat line would look with the current formats, as plain text, without sending it.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Message Text
-
What they would say. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses hello there.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
Values it gives
- Line Text
-
The line as plain text. e.g. [VIP] Alex: hello there
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Formatted Yes / no
-
True when a format applied. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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