Logic · Step
Cancel: a mob loads a crossbow
Stops this from happening, as if it never did: a mob loads a crossbow. Only in a flow that starts when a mob loads a crossbow, before any Wait.
m.on.entity_load_crossbow.cancel
In a flow
“When a mob loads a crossbow → If something → Cancel: a mob loads a crossbow”
When a mob loads a crossbow → If something → Cancel: a mob loads a crossbow
What it does
Stops this from happening, as if it never did: a mob loads a crossbow. Only in a flow that starts when a mob loads a crossbow, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a mob loads a crossbow. Only in a flow that starts when a mob loads a crossbow, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.