Entities & mobs · Step
Set entity persistence
Choose whether an entity is saved with the world and never despawns, or may vanish when nobody is near.
m.entity.set_persistent
In a flow
“When a player uses a command → Spawn an entity → Set entity persistence on.”
When a player uses a command → Spawn an entity → Set entity persistence on.
What it does
Choose whether an entity is saved with the world and never despawns, or may vanish when nobody is near. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: choose whether an entity is saved with the world and never despawns, or may vanish when nobody is near.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Keep it Yes / no
-
On means it never despawns.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
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