Items & inventories · Check
Hand is empty
Whether a player holds nothing in their main hand.
m.inv.hand_empty
In a flow
“When a player right-clicks an entity → If Hand is empty → Answer: Bring me something.”
When a player right-clicks an entity → If Hand is empty → Answer: Bring me something.
What it does
Whether a player holds nothing in their main hand. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: whether a player holds nothing in their main hand.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.