Menus · Step
Item button
Put a button in the menu that looks like an item you made, with its own name, lore and enchantments.
m.menu.item_button
In a flow
“When a player uses a command → Make an item → Open a menu → Item button 13.”
When a player uses a command → Make an item → Open a menu → Item button 13.
What it does
Put a button in the menu that looks like an item you made, with its own name, lore and enchantments. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: put a button in the menu that looks like an item you made, with its own name, lore and enchantments.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Slot Number
-
Which slot, from 0 (top left) along each row. A 3 row menu ends at 26.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 13.
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- Item Item
-
The icon: wire one in, like Item from Make an item.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Button Text
-
What the click flow reads as Button.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses pick.
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- Closes Yes / no
-
Close the menu when it's clicked.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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