Logic · Step
Cancel: a player uses an end gateway
Stops this from happening, as if it never did: a player uses an end gateway. Only in a flow that starts when a player uses an end gateway, before any Wait.
m.on.player_teleport_end_gateway.cancel
In a flow
“When a player uses an end gateway → If something → Cancel: a player uses an end gateway”
When a player uses an end gateway → If something → Cancel: a player uses an end gateway
What it does
Stops this from happening, as if it never did: a player uses an end gateway. Only in a flow that starts when a player uses an end gateway, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player uses an end gateway. Only in a flow that starts when a player uses an end gateway, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.