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Entities & mobs · Value

Arrow-type lifetime ticks

Gives the arrow-type's lifetime ticks, a whole number. Paper: how many ticks this arrow has been in the world for.

Basic plan m.mob.abstract_arrow.lifetime_ticks

In a flow

“When a player right-clicks an entity → Answer lifetime ticks: {node.v.value} → Done”

When a player right-clicks an entity → Answer lifetime ticks: {node.v.value} → Done

What it does

Gives the arrow-type's lifetime ticks, a whole number. Paper: how many ticks this arrow has been in the world for. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: gives the arrow-type's lifetime ticks, a whole number. Paper: how many ticks this arrow has been in the world for.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Entity Entity

The arrow-type: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Lifetime ticks Number

The arrow-type's lifetime ticks. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans