Logic · Step
Player purchase: set increase trade uses
Changes the player purchase's increase trade uses before the server goes on with it. Paper: the trade will count as a use. Only before any Wait.
m.on.player_purchase.set_increase_trade_uses
In a flow
“When a player buys from a villager → Player purchase: set increase trade uses → Done”
When a player buys from a villager → Player purchase: set increase trade uses → Done
What it does
Changes the player purchase's increase trade uses before the server goes on with it. Paper: the trade will count as a use. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player purchase's increase trade uses before the server goes on with it. Paper: the trade will count as a use. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Increase trade uses Yes / no
-
The player purchase's new increase trade uses.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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