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World & blocks · Value

Find the nearest block

Look around a location for the nearest block of a type. Ties go to the lowest x, then y, then z.

Basic plan m.world.find_block

In a flow

“When a player uses a command → Find the nearest minecraft:diamond_ore within 10 → Teleport them there.”

When a player uses a command → Find the nearest minecraft:diamond_ore within 10 → Teleport them there.

What it does

Look around a location for the nearest block of a type. Ties go to the lowest x, then y, then z. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: look around a location for the nearest block of a type. Ties go to the lowest x, then y, then z.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Around Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Radius Number

How far to look, in blocks, from 1 to 16.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 5.

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Values it gives

Found Yes / no

True when one was within the radius. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Location Location

Where it is. e.g. world 3 62 -1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Distance Number

How many blocks away it is. e.g. 3.5

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans