Items & inventories · Check
Inventory is full
Whether a player has no empty slot left in their main inventory.
m.inv.is_full
In a flow
“When a player clicks a menu slot → If Inventory is full → Answer: Make some room first.”
When a player clicks a menu slot → If Inventory is full → Answer: Make some room first.
What it does
Whether a player has no empty slot left in their main inventory. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: whether a player has no empty slot left in their main inventory.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.