Players · Step
Set absorption
Give a player golden absorption hearts that soak up damage first. It raises their absorption cap if the cap is lower.
m.player.set_absorption
In a flow
“When a player enters a region → Set absorption to 8 → Answer: A golden shield.”
When a player enters a region → Set absorption to 8 → Answer: A golden shield.
What it does
Give a player golden absorption hearts that soak up damage first. It raises their absorption cap if the cap is lower. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: give a player golden absorption hearts that soak up damage first. It raises their absorption cap if the cap is lower.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Hearts Number
-
How many half hearts of golden absorption, from 0 to 2048.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 4.
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