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Players · Value

Frostbite

How frozen a player is, out of the 140 ticks that count as fully frozen.

Basic plan m.player.freeze_ticks

In a flow

“When a player is hurt → If Frostbite is frozen → Answer: Warm up by a fire.”

When a player is hurt → If Frostbite is frozen → Answer: Warm up by a fire.

What it does

How frozen a player is, out of the 140 ticks that count as fully frozen. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.

When to use it

Use it when the flow needs to: how frozen a player is, out of the 140 ticks that count as fully frozen.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Ticks Number

How frozen, from 0 to 140. e.g. 40

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Fully frozen Yes / no

True at 140 ticks or more. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Players

Wires and sockets · Data values · Plans