Starts when · Starts a flow
When a player cannot sleep
Starts when a player tries a bed and cannot sleep (monsters near, wrong time, wrong world).
m.on.player_bed_fail_enter
In a flow
“When a player cannot sleep, the steps wired after it run.”
When player bed fail enter → Broadcast {trigger.fail_reason}
What it does
Starts when a player tries a bed and cannot sleep (monsters near, wrong time, wrong world). It starts a flow, and gives the steps after it values about what happened. It gives 5 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player cannot sleep.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Bed Block
-
The bed of the player bed fail enter. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Fail reason Text
-
The fail reason of the player bed fail enter. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Message Text
-
The message of the player bed fail enter. e.g. Elementium
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Will explode Yes / no
-
The will explode of the player bed fail enter. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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