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Entities & mobs · Step

Get off a vehicle

Make an entity or a player step off whatever it is riding.

Basic plan m.entity.dismount

In a flow

“When a player takes damage → Get off a vehicle.”

When a player takes damage → Get off a vehicle.

What it does

Make an entity or a player step off whatever it is riding. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: make an entity or a player step off whatever it is riding.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

What gets off: wire one in, or a player.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans