World & blocks · Step
Waterlog a block
Fill a slab, stair, fence or lantern with water, or drain it again.
m.world.set_waterlogged
In a flow
“When a player uses a command → Waterlog the slab at Location.”
When a player uses a command → Waterlog the slab at Location.
What it does
Fill a slab, stair, fence or lantern with water, or drain it again. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: fill a slab, stair, fence or lantern with water, or drain it again.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Waterlogged Yes / no
-
Fill it with water. Untick to drain it.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
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