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Contents

Logic · Step

Entity fertilize egg: set experience

Changes the entity fertilize egg's experience before the server goes on with it. Paper: the amount of experience granted by fertilization. Only before any Wait.

Basic plan m.on.entity_fertilize_egg.set_experience

In a flow

“When a turtle or frog fertilizes an egg → Entity fertilize egg: set experience → Done”

When a turtle or frog fertilizes an egg → Entity fertilize egg: set experience → Done

What it does

Changes the entity fertilize egg's experience before the server goes on with it. Paper: the amount of experience granted by fertilization. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.

When to use it

Use it to decide what happens next: changes the entity fertilize egg's experience before the server goes on with it. Paper: the amount of experience granted by fertilization. Only before any Wait.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Experience Number

The entity fertilize egg's new experience.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Logic

Wires and sockets · Data values · Plans