Starts when · Starts a flow
When the weather changes
Starts when rain starts or stops in a world.
m.on.weather_change
In a flow
“When the weather changes, the steps wired after it run.”
When the weather changes → Broadcast The weather changed!
What it does
Starts when rain starts or stops in a world. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when the weather changes.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Cause Text
-
The cause of the weather change. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more
- World Text
-
The world of the weather change. e.g. world
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more