Elementium Sign in
Contents

Economy · Step

Give money

Add money to a player's balance, from nowhere: a reward, a refund or a payout.

Basic plan m.vault.give

In a flow

“When a player kills a mob → Give money: 5.”

When a player kills a mob → Give money: 5.

What it does

Add money to a player's balance, from nowhere: a reward, a refund or a payout. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Economy in the palette.

When to use it

Use it for the server's economy: add money to a player's balance, from nowhere: a reward, a refund or a payout.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Amount Number

How much money.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 10.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Values it gives

Balance Number

Their balance after it. e.g. 255

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Economy

Wires and sockets · Data values · Plans