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World & blocks · Check

World is a kind

Whether a world is the overworld, the nether or the end, whatever it is called.

Basic plan m.world.in_dimension

In a flow

“When a player joins → If World is a kind: nether → Give fire resistance.”

When a player joins → If World is a kind: nether → Give fire resistance.

What it does

Whether a world is the overworld, the nether or the end, whatever it is called. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: whether a world is the overworld, the nether or the end, whatever it is called.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

World Text

The world's name, like world or world_nether. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses world.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in World & blocks

Wires and sockets · Data values · Plans