Items & inventories · Step
Repair everything
Fix every damaged item a player carries, armour included, back to full durability.
m.inv.repair_all
In a flow
“When a player uses a command → If Has permission server.fixall → Repair everything.”
When a player uses a command → If Has permission server.fixall → Repair everything.
What it does
Fix every damaged item a player carries, armour included, back to full durability. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: fix every damaged item a player carries, armour included, back to full durability.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Repaired Number
-
How many items were fixed. e.g. 4
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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