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Effects · Step

Show different gear

Make a creature or player look like it wears an item, to one player only. Nothing is really equipped.

Basic plan m.fx.fake_equipment

In a flow

“When a player looks at the NPC → Show different gear: a crown on its head.”

When a player looks at the NPC → Show different gear: a crown on its head.

What it does

Make a creature or player look like it wears an item, to one player only. Nothing is really equipped. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: make a creature or player look like it wears an item, to one player only. Nothing is really equipped.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

The only player who sees it.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Entity Entity

The creature that seems to wear it.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Item Item

What it seems to wear: wire one in, like Item from Make an item.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Effects

Wires and sockets · Data values · Plans