Menus · Value
Menu cooldown left
How many ticks until an open menu listens to a click again, and whether it's ready.
m.menu.cooldown_left
In a flow
“When a player uses a command → Menu cooldown left → If Ready is false → Answer: Slow down.”
When a player uses a command → Menu cooldown left → If Ready is false → Answer: Slow down.
What it does
How many ticks until an open menu listens to a click again, and whether it's ready. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: how many ticks until an open menu listens to a click again, and whether it's ready.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Ticks Number
-
Ticks left. 0 when ready. e.g. 6
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Ready Yes / no
-
True when a click would be heard. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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