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Scoreboards & teams · Value

Team of a name

Which team a name is on, for any name, not only players.

Basic plan m.team.of_entry

In a flow

“When a player uses a command → Team of a name: Guard → Answer: Guard is on {node.t.name}.”

When a player uses a command → Team of a name: Guard → Answer: Guard is on {node.t.name}.

What it does

Which team a name is on, for any name, not only players. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Scoreboards & teams in the palette.

When to use it

Use it when the flow needs to: which team a name is on, for any name, not only players.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Name Text

Any name, like a player's, an NPC's or a word. Up to 40 characters.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses Guard.

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Values it gives

Team name Text

Its name, empty for no team. e.g. guards

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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On a team Yes / no

True when it is on one. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans