Entities & mobs · Value
Item in a frame
The item an item frame shows, and whether it shows one.
m.entity.frame_item
In a flow
“When a player right-clicks an item frame → Item in a frame → If Has item → Give them a copy.”
When a player right-clicks an item frame → Item in a frame → If Has item → Give them a copy.
What it does
The item an item frame shows, and whether it shows one. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: the item an item frame shows, and whether it shows one.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The item frame: wire one in, like Entity from Spawn an item frame.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Item Item
-
What the frame shows. e.g. Map
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Has item Yes / no
-
True when it isn't empty. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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