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Items & inventories · Check

Item is enchanted

Whether an item has any enchantment at all.

Basic plan m.item.is_enchanted

In a flow

“When a player uses a command → Item in hand → If Item is enchanted → Answer: Already enchanted.”

When a player uses a command → Item in hand → If Item is enchanted → Answer: Already enchanted.

What it does

Whether an item has any enchantment at all. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: whether an item has any enchantment at all.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Item Item

The item: wire one in, like Item in hand from Item in hand.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans