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Entities & mobs · Check

Entity has AI

Whether a mob's AI is on, so it moves and fights, or off so it stands like a statue.

Basic plan m.entity.has_ai

In a flow

“When a player right-clicks an entity → If Entity has AI → Turn AI off.”

When a player right-clicks an entity → If Entity has AI → Turn AI off.

What it does

Whether a mob's AI is on, so it moves and fights, or off so it stands like a statue. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: whether a mob's AI is on, so it moves and fights, or off so it stands like a statue.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans