Players · Value
Respawn point
Where a player comes back after dying: their bed, an anchor or a spot a step set. Found is false with none.
m.player.respawn_point
In a flow
“When a player uses a command → Answer: You wake at {node.r.location}.”
When a player uses a command → Answer: You wake at {node.r.location}.
What it does
Where a player comes back after dying: their bed, an anchor or a spot a step set. Found is false with none. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: where a player comes back after dying: their bed, an anchor or a spot a step set. Found is false with none.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Location Location
-
Where they respawn. e.g. world 12 70 -4
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Found Yes / no
-
True when they have a respawn point of their own. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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