World & blocks · Value
Weather in a world
What the sky is doing in a world: clear, rain or thunder, and how many seconds until it changes.
m.world.weather_get
In a flow
“When a player joins → Weather in a world → Answer: It is {node.v.weather}.”
When a player joins → Weather in a world → Answer: It is {node.v.weather}.
What it does
What the sky is doing in a world: clear, rain or thunder, and how many seconds until it changes. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 4 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: what the sky is doing in a world: clear, rain or thunder, and how many seconds until it changes.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- World Text
-
The world's name, like world or world_nether. Variables allowed.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses world.
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Values it gives
- Weather Text
-
clear, rain or thunder. e.g. rain
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Raining Yes / no
-
True in rain or thunder. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Thundering Yes / no
-
True in a thunderstorm. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Seconds left Number
-
Seconds until it changes, if it was set for a time. e.g. 30
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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