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Starts when · Starts a flow

When a player sneaks

Starts when a player begins or stops sneaking (crouching).

Basic plan m.on.player_toggle_sneak

In a flow

“When a player sneaks, the steps wired after it run.”

When player toggle sneak → Broadcast {trigger.is_sneaking}

What it does

Starts when a player begins or stops sneaking (crouching). It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a player sneaks.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Player Player

The player it's about. Wire it into any Player pin. e.g. Alex

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Is sneaking Yes / no

The is sneaking of the player toggle sneak. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans