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Starts when · Starts a flow

When a mob loads a crossbow

Starts when a mob loads a crossbow, such as a pillager or piglin.

Basic plan m.on.entity_load_crossbow

In a flow

“When a mob loads a crossbow, the steps wired after it run.”

When entity load crossbow → Broadcast {trigger.entity_type}

What it does

Starts when a mob loads a crossbow, such as a pillager or piglin. It starts a flow, and gives the steps after it values about what happened. It gives 5 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a mob loads a crossbow.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Crossbow Item

The crossbow of the entity load crossbow. e.g. 1× Stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Entity Entity

The entity of the entity load crossbow. e.g. Zombie

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Entity type Text

The entity type of the entity load crossbow. e.g. minecraft:stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Hand Text

The hand of the entity load crossbow. e.g. minecraft:stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Should consume item Yes / no

The should consume item of the entity load crossbow. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans