Players · Check
Has potion effect
Whether a player has this potion effect on them right now, at any level.
m.player.has_effect
In a flow
“When a player is hurt → If Has potion effect minecraft:resistance → Change the damage to 0.”
When a player is hurt → If Has potion effect minecraft:resistance → Change the damage to 0.
What it does
Whether a player has this potion effect on them right now, at any level. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.
When to use it
Use it when the flow needs to: whether a player has this potion effect on them right now, at any level.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.