Players · Value
Healing and starving speeds
How many ticks pass between each heal and each starvation hit for a player, as set by the speed steps.
m.player.regen_rates
In a flow
“When a player uses a command → Answer: You heal every {node.r.fast} ticks when full.”
When a player uses a command → Answer: You heal every {node.r.fast} ticks when full.
What it does
How many ticks pass between each heal and each starvation hit for a player, as set by the speed steps. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: how many ticks pass between each heal and each starvation hit for a player, as set by the speed steps.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Fast heal Number
-
Ticks between heals when full and saturated. e.g. 10
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Slow heal Number
-
Ticks between heals when fed but not saturated. e.g. 80
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Starving Number
-
Ticks between starvation hits. e.g. 80
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more