Logic · Step
Cancel: the Ender Dragon shoots a fireba
Stops this from happening, as if it never did: the Ender Dragon shoots a fireball. Only in a flow that starts when the Ender Dragon shoots a fireball, before any Wait.
m.on.ender_dragon_shoot_fireball.cancel
In a flow
“When the Ender Dragon shoots a fireball → If something → Cancel: the Ender Dragon shoots a fireba”
When the Ender Dragon shoots a fireball → If something → Cancel: the Ender Dragon shoots a fireba
What it does
Stops this from happening, as if it never did: the Ender Dragon shoots a fireball. Only in a flow that starts when the Ender Dragon shoots a fireball, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: the Ender Dragon shoots a fireball. Only in a flow that starts when the Ender Dragon shoots a fireball, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.