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Entities & mobs · Step

Set name always shown

Choose whether an entity's name floats over its head all the time or only when looked at.

Basic plan m.entity.set_name_visible

In a flow

“When a player uses a command → Name an entity → Set name always shown.”

When a player uses a command → Name an entity → Set name always shown.

What it does

Choose whether an entity's name floats over its head all the time or only when looked at. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: choose whether an entity's name floats over its head all the time or only when looked at.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Always shown Yes / no

On shows the name through walls.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

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Often next

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Wires and sockets · Data values · Plans