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Scoreboards & teams · Check

Has a score

Whether someone has any score at all in an objective, even 0.

Basic plan m.score.has

In a flow

“When a player joins → If Has a score in coins is false → Set a score: coins, 100.”

When a player joins → If Has a score in coins is false → Set a score: coins, 100.

What it does

Whether someone has any score at all in an objective, even 0. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Scoreboards & teams in the palette.

When to use it

Use it when the flow needs to: whether someone has any score at all in an objective, even 0.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Objective Text

The objective's name, like kills or coins. Letters, numbers and _ only.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses kills.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Who Text

Whose score: a player's name or any word, like {player.name} or #global. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses {player.name}.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Scoreboards & teams

Wires and sockets · Data values · Plans