Logic · Step
Cancel: a lead breaks or is removed
Stops this from happening, as if it never did: a lead breaks or is removed. Only in a flow that starts when a lead breaks or is removed, before any Wait.
m.on.entity_unleash.cancel
In a flow
“When a lead breaks or is removed → If something → Cancel: a lead breaks or is removed”
When a lead breaks or is removed → If something → Cancel: a lead breaks or is removed
What it does
Stops this from happening, as if it never did: a lead breaks or is removed. Only in a flow that starts when a lead breaks or is removed, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a lead breaks or is removed. Only in a flow that starts when a lead breaks or is removed, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.