Logic · Step
Set the secondary
Changes the player change beacon effect's secondary before the server goes on with it. Paper: the secondary effect This only has an effect when the beacon is able to accept a secondary effect. Only before any Wait.
m.on.player_change_beacon_effect.set_secondary
In a flow
“When a player picks a beacon power → Set the secondary → Done”
When a player picks a beacon power → Set the secondary → Done
What it does
Changes the player change beacon effect's secondary before the server goes on with it. Paper: the secondary effect This only has an effect when the beacon is able to accept a secondary effect. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player change beacon effect's secondary before the server goes on with it. Paper: the secondary effect This only has an effect when the beacon is able to accept a secondary effect. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.