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Saved data · Step

Keep the highest number

Save a number only if it beats the saved one, like a personal best. Nothing saved counts as beaten.

Basic plan m.state.keep_highest

In a flow

“When a round ends → Keep the highest number: player, best_score, {node.s.points}.”

When a round ends → Keep the highest number: player, best_score, {node.s.points}.

What it does

Save a number only if it beats the saved one, like a personal best. Nothing saved counts as beaten. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 2 values later steps can use. Find it under Saved data in the palette.

When to use it

Use it when the flow needs to: save a number only if it beats the saved one, like a personal best. Nothing saved counts as beaten.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Whose: the player (for player, item and menu). Leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Entity Entity

Which entity, for entity. Wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Block Location

Which block, for block: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

New number Number

The number to compare with what is saved.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

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Values it gives

Best Number

The best number now. e.g. 42

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Beat the record Yes / no

True when the new number became the best. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Saved data

Wires and sockets · Data values · Plans