Effects · Step
Particles on an entity
Show particles around the point one block above an entity's feet, like an aura on a boss.
m.fx.particle_on_entity
In a flow
“When a boss spawns → Particles on an entity: minecraft:soul_fire_flame.”
When a boss spawns → Particles on an entity: minecraft:soul_fire_flame.
What it does
Show particles around the point one block above an entity's feet, like an aura on a boss. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: show particles around the point one block above an entity's feet, like an aura on a boss.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Count Number
-
How many, from 1 to 500.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 10.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more