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Effects · Step

Particles on an entity

Show particles around the point one block above an entity's feet, like an aura on a boss.

Basic plan m.fx.particle_on_entity

In a flow

“When a boss spawns → Particles on an entity: minecraft:soul_fire_flame.”

When a boss spawns → Particles on an entity: minecraft:soul_fire_flame.

What it does

Show particles around the point one block above an entity's feet, like an aura on a boss. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: show particles around the point one block above an entity's feet, like an aura on a boss.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Count Number

How many, from 1 to 500.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 10.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Effects

Wires and sockets · Data values · Plans