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Players · Check

Is in world

Whether a player is in the world with this name, like world_nether.

Basic plan m.player.in_world

In a flow

“When a player uses a command → If Is in world world_nether → Answer: Mind the lava.”

When a player uses a command → If Is in world world_nether → Answer: Mind the lava.

What it does

Whether a player is in the world with this name, like world_nether. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.

When to use it

Use it when the flow needs to: whether a player is in the world with this name, like world_nether.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

World Text

The world's name, like world, world_nether or world_the_end.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses world.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Players

Wires and sockets · Data values · Plans