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NPC details

An NPC's shown name, kind, location, skin and body, and whether it exists.

Basic plan m.npc.info

In a flow

“When a player uses a command → NPC details: guide → Answer: it is at {node.n.location}.”

When a player uses a command → NPC details: guide → Answer: it is at {node.n.location}.

What it does

An NPC's shown name, kind, location, skin and body, and whether it exists. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 7 values later steps can use. Find it under Plugins in the palette.

When to use it

Use it when the flow needs to: an NPC's shown name, kind, location, skin and body, and whether it exists.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Values it gives

Found Yes / no

True when there is such an NPC. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Name shown Text

The name over its head. e.g. Guide

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Type Text

What it looks like, like minecraft:villager. e.g. minecraft:villager

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Location Location

Where it stands. e.g. world 3 64 3

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Entity Entity

Its body. e.g. Villager

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Skin Text

The player whose head it wears, empty for none. e.g. Notch

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Watches players Yes / no

True when it follows players with its eyes. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Often next

Related in Plugins

Wires and sockets · Data values · Plans