Logic · Step
Cancel: a mob is dyed
Stops this from happening, as if it never did: a mob is dyed. Only in a flow that starts when a mob is dyed, before any Wait.
Basic plan
m.on.entity_dye.cancel
In a flow
“When a mob is dyed → If something → Cancel: a mob is dyed”
When a mob is dyed → If something → Cancel: a mob is dyed
What it does
Stops this from happening, as if it never did: a mob is dyed. Only in a flow that starts when a mob is dyed, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a mob is dyed. Only in a flow that starts when a mob is dyed, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.