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Items & inventories · Step

Take off armour

Take off one armour piece or all four. The pieces vanish; nothing drops.

Basic plan m.inv.clear_armor

In a flow

“When a player enters a region → Take off armour: all.”

When a player enters a region → Take off armour: all.

What it does

Take off one armour piece or all four. The pieces vanish; nothing drops. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: take off one armour piece or all four. The pieces vanish; nothing drops.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Removed Number

How many pieces came off. e.g. 4

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans