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Players · Step

Set fast heal speed

Change how many ticks pass between each heart a player regains while their hunger bar is full and saturated.

Basic plan m.player.set_saturated_regen_rate

In a flow

“When a player joins → If they have the tough permission → Set fast heal speed to 5.”

When a player joins → If they have the tough permission → Set fast heal speed to 5.

What it does

Change how many ticks pass between each heart a player regains while their hunger bar is full and saturated. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: change how many ticks pass between each heart a player regains while their hunger bar is full and saturated.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Ticks Number

Ticks between each heal while full and saturated, from 1 to 1200. 10 is normal.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 10.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Players

Wires and sockets · Data values · Plans