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Starts when · Starts a flow

When a block is damaged by a player

Starts when a block is damaged by a player. Cancel block damage stops it.

Basic plan m.on.block_damage

In a flow

“When a block is damaged by a player, the steps wired after it run.”

When a block is damaged by a player → Broadcast {trigger.block_face}

What it does

Starts when a block is damaged by a player. Cancel block damage stops it. It starts a flow, and gives the steps after it values about what happened. It gives 5 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a block is damaged by a player.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Player Player

The player it's about. Wire it into any Player pin. e.g. Alex

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Block Block

The block of the block damage. e.g. Stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Block face Text

The block face of the block damage. e.g. minecraft:stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Insta break Yes / no

The insta break of the block damage. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Item in hand Item

The item in hand of the block damage. e.g. 1× Stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Often next

Related in Starts when

Wires and sockets · Data values · Plans