Players · Step
Make sprint
Make a player start sprinting, or stop. They stop on their own when they run out of food or stand still.
m.player.set_sprinting
In a flow
“When a player joins → Make sprint, for a running start.”
When a player joins → Make sprint, for a running start.
What it does
Make a player start sprinting, or stop. They stop on their own when they run out of food or stand still. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: make a player start sprinting, or stop. They stop on their own when they run out of food or stand still.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Sprinting Yes / no
-
On makes them sprint; off stops the sprint.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
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