Plugins · Value
WorldGuard flag value
What a WorldGuard flag is set to on a region, like pvp, build or greeting.
m.region.wg_flag_get
In a flow
“When a player uses a command → WorldGuard flag value on spawn: pvp → Answer.”
When a player uses a command → WorldGuard flag value on spawn: pvp → Answer.
What it does
What a WorldGuard flag is set to on a region, like pvp, build or greeting. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Plugins in the palette.
When to use it
Use it when the flow needs to: what a WorldGuard flag is set to on a region, like pvp, build or greeting.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Region Text
-
The region's name, like spawn. Letters, numbers, - and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses spawn.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Flag Text
-
WorldGuard's flag name, like pvp, build, greeting or mob-spawning.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses pvp.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
Values it gives
- Value Text
-
The flag's value. Empty when unset. e.g. deny
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is set Yes / no
-
True when the flag has a value. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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