Entities & mobs · Value
Entity leash holder
Who holds the other end of an animal's lead, and whether it is leashed.
m.entity.leash_holder_of
In a flow
“When a player right-clicks a cow → Entity leash holder → Answer: Held by {node.l.holder}.”
When a player right-clicks a cow → Entity leash holder → Answer: Held by {node.l.holder}.
What it does
Who holds the other end of an animal's lead, and whether it is leashed. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: who holds the other end of an animal's lead, and whether it is leashed.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The animal to look at: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Holder Entity
-
Who holds the lead. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Leashed Yes / no
-
True when it has a lead. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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